Monday, November 12, 2018

Thursday, November 8, 2018

Cthulhu Week 3




This week I cleaned up some of the initial sketches and iterations as shown above in preparation for next weeks final presentation.

I also helped format and guide my team into working towards the more finalized proxies.

I am quite burned out and lacking sleep at the minute.

Thursday, November 1, 2018

Cthulhu week2






We are putting together a blockout of the Unreal level for the VR experience. Jerry built this using some prebuilt assets to just get a good idea of what we want the level to look like.

I've been painting over images to further solidify what the feeling should be and how the lighting should look:





Thursday, October 25, 2018

Il Misterio di Cthulhu - Week 1

This week I spent directing my team to formulate some ideas and structures for our prototype.

I spent time redrawing the Model Sheet based on the character illus I created.

Thursday, October 18, 2018

Week 8 - Bringing it all together// Pt 2: Environment

I started off by doing some paintovers on images of Venice to get a feel for the scale and type of view I want for the big "Cthulhu invades" kind of scene.

I'm following the prospect of 'Cthulhu' awakening and besieging Venice. OR this being a 'mirage' or dream (as described in the short story). I want the real sense of terror to shine in these images but I also want to stay true to my thematic setting of 14th century Venice.



Out of these initial sketches I picked 3 that I wanted to develop further before deciding upon a final.



I then did a mashup of the certain elements that I liked.




I started slowly developing this:




This is the furthest I got. Wish I had more time to dedicate to this project.








BONUS:

Cleaned and tightened the sketch somewhat from last week. I feel like I still have a lot to work on in regards to this and will continue to do so in the coming week along with my above illustration.

Monday, October 15, 2018

Week 8 - Cannon to UE4

This is the export from substance painter:



The master material setup:




And the cannon with the material instance and fresnel:

Thursday, October 11, 2018

Week 7 - Bringing it all together// Pt 1: Character

Here is this week's illustration for my character, Professor Angell (Professore Angello) from Call of Cthulhu. I went for the 14th century Renaissance Venetian look.




The Model/Sketch Sheet:




Iterations: