This week we were tasked to UV our cannon and to decimate it in Zbrush after we add in some details.
I remodeled the cannon and completely cleaned up the topo to get under 1k. I unfortunately missed the top opening (I might add that in again).
Once the cannon was complete, I proceeded to UV it.
I tried to keep the UV's organized by component (grouped the cannon parts together, the base etc).
I also made sure I had clean and generally good looking UV's.
I then added the details in Zbrush.
Followed by a decimation from 2m to 140k.
Here are the two cannons in Maya:
BONUS:
I downloaded Quixel Mixer to play with some megascans and create some textures.
I made two metal textures that I am going to import into Substance and paint with.
I assembled the materials in Substance Designer but unfortunately because I have a temp license from Quixel, I lost a lot of the detail while exporting (can only export as jpg or png)
I managed to get these custom materials into Substance and painted a bit. They work!
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