This week we worked on the Lego project in 3D. I am part of the man-made group and was assigned the wall section of the LOTR Helm's Deep building.
The piece I modeled was an archway that was found on the wall:
I made a High poly and a low poly. I used the Boolean tool to create the curve for high poly (with a cylinder). The Low poly I simply placed edge loops and moved them manually.
I also managed to set up LOD inside of Maya.
Finally, here is the block inside of Unreal.
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