Thursday, October 25, 2018

Il Misterio di Cthulhu - Week 1

This week I spent directing my team to formulate some ideas and structures for our prototype.

I spent time redrawing the Model Sheet based on the character illus I created.

Thursday, October 18, 2018

Week 8 - Bringing it all together// Pt 2: Environment

I started off by doing some paintovers on images of Venice to get a feel for the scale and type of view I want for the big "Cthulhu invades" kind of scene.

I'm following the prospect of 'Cthulhu' awakening and besieging Venice. OR this being a 'mirage' or dream (as described in the short story). I want the real sense of terror to shine in these images but I also want to stay true to my thematic setting of 14th century Venice.



Out of these initial sketches I picked 3 that I wanted to develop further before deciding upon a final.



I then did a mashup of the certain elements that I liked.




I started slowly developing this:




This is the furthest I got. Wish I had more time to dedicate to this project.








BONUS:

Cleaned and tightened the sketch somewhat from last week. I feel like I still have a lot to work on in regards to this and will continue to do so in the coming week along with my above illustration.

Monday, October 15, 2018

Week 8 - Cannon to UE4

This is the export from substance painter:



The master material setup:




And the cannon with the material instance and fresnel:

Thursday, October 11, 2018

Week 7 - Bringing it all together// Pt 1: Character

Here is this week's illustration for my character, Professor Angell (Professore Angello) from Call of Cthulhu. I went for the 14th century Renaissance Venetian look.




The Model/Sketch Sheet:




Iterations:




Monday, October 8, 2018

Week 7: Baking and Texturing

LowPoly:



HighPoly:




This is the end result! I am pretty happy with it, even though the cannon looks like it's seen brighter days.




Friday, October 5, 2018

Week 7: Idea

The short story that I chose is Call of Cthulhu by HP Lovecraft

http://www.feedbooks.com/book/18/the-call-of-cthulhu

I am thinking of a crossover of Cthulhu appearing on the coast of 14th century Italy. (Perhaps venice or something). I will need to think about the setting, context, time period more.

Similar to https://www.artstation.com/jakubrozalski and what he did for Scythe. I quite like the idea of having something in a time-period that contrasts to the reality of it.








Thursday, October 4, 2018

Week 6 - 3p light

Here is the reference image I took:




And here is my breakdown of recreating this:













Monday, October 1, 2018

Week 6 - Cannon UV and Decimate

This week we were tasked to UV our cannon and to decimate it in Zbrush after we add in some details.

I remodeled the cannon and completely cleaned up the topo to get under 1k. I unfortunately missed the top opening (I might add that in again).



Once the cannon was complete, I proceeded to UV it.



I tried to keep the UV's organized by component (grouped the cannon parts together, the base etc).

I also made sure I had clean and generally good looking UV's.



I then added the details in Zbrush.



Followed by a decimation from 2m to 140k.



Here are the two cannons in Maya:





BONUS:

I downloaded Quixel Mixer to play with some megascans and create some textures.

I made two metal textures that I am going to import into Substance and paint with.



I assembled the materials in Substance Designer but unfortunately because I have a temp license from Quixel, I lost a lot of the detail while exporting (can only export as jpg or png)



I managed to get these custom materials into Substance and painted a bit. They work!