Friday, December 7, 2018

Cthulhu Final

It's been quite a journey for our 2D project.

This final week was spent cleaning up and organizing the presentation.

Unfortunately, we ran into a huge amount of issues with Perforce and version control. In our last few hours of working on the project, our file unfortunately got updated from 4.20.3 UE4 to 4.21 and this led to our entire map disappearing along with hours of work. We had to revert to a previous version but this ultimately led to our work being lost.

The particle effects in their current state still absolutely kill the FPS. There has been no way to really cut back on them, therefore our FPS will be rather abysmal in the coming presentation.




The good part is, we have a working iteration (luckily) for the presentation.

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